UbuntuUpdates.org

Package "warzone2100-data"

This package belongs to a PPA: GetDeb Games

Name: warzone2100-data

Description:

data files for warzone2100
This package contains data, docs and translations for the warzone2100 game.

It contains the campaign and multiplayer data, several mods (including
a more advanced AI, different terrain textures, new maps and scavengers)
and documentation for the game.

Latest version: 3.2.3-1~getdeb1
Release: xenial (16.04)
Level: getdeb
Repository: games
Head package: warzone2100
Homepage: http://www.wz2100.net/

Links


Download "warzone2100-data"


Other versions of "warzone2100-data" in Xenial

Repository Area Version
base universe 3.1.1-2

Changelog

Version: 3.2.3-1~getdeb1 2017-05-17 14:08:19 UTC
No changelog available yet.

Version: 3.2.1-1~getdeb1 2016-07-30 22:08:39 UTC

warzone2100 (3.2.1-1~getdeb1) xenial; urgency=medium

  * New upstream version
     * General:
       * Fix: Cursor flickering on some hardware
       * Fix: Assert on burning babas in campaign
       * Fix: Assert when placing artefacts
       * Fix: Crash on transition between alpha and beta campaign
       * Fix: Disappearing commander designs in campaign
       * Fix: Wrong hit chance for cyborg grenadier, changed from 70 to 65
       * Fix: Reorder libs to fix linker error
       * Fix: Incorrect rendering of structure turrets

 -- Christoph Korn Fri, 29 Jul 2016 07:08:29 +0200


Version: 3.2.0-1~getdeb1 2016-07-13 18:08:56 UTC

warzone2100 (3.2.0-1~getdeb1) xenial; urgency=medium

  * New upstream version
    2016-07-10: Version 3.2.0
     * General:
       * Fix: Clear factory indicators when switching between commanders
       * Fix: Do not clear chat on setting structure limits
       * Fix: Crash while loading map
       * Fix: Saving/loading of command and repair droids
     * AI:
       * Change: Update the NullBot AI to version 3.06

    2016-06-19: Version 3.2.0 beta4
     * General:
       * Change: Add default teams for Clover, Manhattan and MizaMaze
       * Fix: Crash if construction droids were doing construction without
       being ordered to
       * Fix: Loading of default teams, given non-default starting positions
       * Fix: Desynch on destroying droids while trying to build droids at
       droid limit
     * Graphics:
       * Change: Add team colour to repair facility turret
       * Fix: Stretch to ground of defensive and wall structures did not work
       * Fix: Structure direction not taken into account when stretching to
       ground
     * Balance:
       * Fix: Weapon rate of fire upgrades did not take effect on burst-fire
       weapons

    2016-05-28: Version 3.2.0 beta3
     * General:
       * Fix: Some maps would not load or give wrong minimap resolution
       * Fix: Several issues related to saving and loading templates
       * Fix: Superfluous templates removed and cyborgs added to cam2/cam3
       starts
       * Fix: Lobby console output
       * Fix: Default template should not be present in tutorial
       * Fix: Broken warning on exiting multiplayer games
       * Fix: Skewed video playback resolution
       * Fix: Dangling tooltip on removing owning widget
       * Fix: Cycle through menu lists consistently
     * Balance:
       * Fix: Improve repair droid targeting
       * Fix: Factory upgrades were set to incorrect values
     * Graphics:
       * Fix: Resolution and screen settings
     * Translations:
       * Fix: Garbled translations in scripts due to parsing as Latin1
       instead of UTF-8
       * Fix: Language names for NSIS installer
       * Fix: Untranslatable text in lobby

    2016-05-16: Version 3.2.0 beta2
     * Balance:
       * Fix: Some weapon accuracy values tweaked to be closer to the 3.1
       experience
       * Fix: Inconsistent application of body upgrades
     * General:
       * Fix: Crash on choosing AI while another player clicks ready
       * Fix: Small bodied droids did not count for transport capacity
       * Fix: Designed templates did not survive save and load
       * Fix: Droid selection bounding box improvements
       * Fix: Allied research time display
       * Fix: Alphabetical map name sorting, was reversed
       * Fix: Visibility issues in loaded games
       * Fix: Building aborted on burning oil wells
       * Fix: Let idle trucks help with building structures as well as
       repairing them
       * Fix: Specific .png files which were causing libpng warnings
       * Fix: WzScript-based AIs were trying to build illegal cyborgs
     * Graphics:
       * Change: Enable coloured cursors by default
       * Fix: Shadow rendering

    2016-05-07: Version 3.2.0 beta1
     * UI:
       * Add: Add teams mode without shared research
       * Add: Add Shift+V to select all fully-armed VTOLs
       * Add: Default map team setups supported, added for some maps
       * Add: Enable ECM Jammer tech. Increase radar detector cost to 2000,
       from 900
       * Add: Add minipod tower research to full base starts
       * Change: Move Command HUD to make more room for more items
       * Change: Make VTOLs return to rearm when out of ammo, if told to
       patrol or circle
       * Change: Allow designing and building obsolete tanks
       * Change: Make smooth water bed generation, instead of random jitter
       * Change: Default stop/hold/hq hotkeys changed
       * Change: Only play 'power resource' message once for each research
       * Change: No armour bonus while building is in construction
       * Remove: Secondary orders hold and pursue removed, use primary order
       hold and attack instead
       * Remove: The optimal/short/long range GUI elements have been removed
     * Balance:
       * Change: Always use latest armour upgrade value for already built
       droids
       * Change: Improved doomed target calculations
       * Change: Make easy difficulty AIs get 25% less power from derricks
       * Change: Make insane difficulty give 2x power income to AIs
       * Change: Improved counterbattery target checking, can also now use
       allied counterbattery sensors
       * Fix: Fix wrong calculation of rate in some cases
       * Remove: Command turret upgrades
       * Remove: Transports no longer have weapons
       * Remove: Remove the distinction between short and long range for
       accuracy purposes
     * Graphics:
       * Add: Now possible to render multiple levels for all features,
       structures and walls
       * Add: Generalized support for standing still and moving effects for
       propulsions
       * Add: Can now set a shader program for each model level
       * Change: Significantly improve model rendering performance
     * Scripting:
       * Add eventGroupSeen() and improve eventArea(), rename resetArea() to
       resetLabel()
       * Add: New functions setReticuleButton(), showInterface() and
       hideInterface() to control the UI
       * Add: New function syncRequest() and event eventSyncRequest for
       synced game updates
       * Add: New structure flag which requires it to be built adjacent to
       another completed structure the player owns
       * Add: New functions addSpotter() and removeSpotter() to add and
       remove temporary areas of vision
       * Add: New event 'eventObjectRecycled(object)' for demolish and
       recycle actions
       * Add: New cheat 'jsload' which allows you to load any AI script you
       want from the 'scripts' directory
 


Version: 3.1.5-1~getdeb2~xenial 2016-07-03 21:07:51 UTC

warzone2100 (3.1.5-1~getdeb2~xenial) xenial; urgency=medium

  * New upstream version

 -- Christoph Korn Tue, 21 Jun 2016 22:33:40 +0200




About   -   Send Feedback to @ubuntu_updates