warzone2100 (3.2.0-1~getdeb1) xenial; urgency=medium
* New upstream version
2016-07-10: Version 3.2.0
* General:
* Fix: Clear factory indicators when switching between commanders
* Fix: Do not clear chat on setting structure limits
* Fix: Crash while loading map
* Fix: Saving/loading of command and repair droids
* AI:
* Change: Update the NullBot AI to version 3.06
2016-06-19: Version 3.2.0 beta4
* General:
* Change: Add default teams for Clover, Manhattan and MizaMaze
* Fix: Crash if construction droids were doing construction without
being ordered to
* Fix: Loading of default teams, given non-default starting positions
* Fix: Desynch on destroying droids while trying to build droids at
droid limit
* Graphics:
* Change: Add team colour to repair facility turret
* Fix: Stretch to ground of defensive and wall structures did not work
* Fix: Structure direction not taken into account when stretching to
ground
* Balance:
* Fix: Weapon rate of fire upgrades did not take effect on burst-fire
weapons
2016-05-28: Version 3.2.0 beta3
* General:
* Fix: Some maps would not load or give wrong minimap resolution
* Fix: Several issues related to saving and loading templates
* Fix: Superfluous templates removed and cyborgs added to cam2/cam3
starts
* Fix: Lobby console output
* Fix: Default template should not be present in tutorial
* Fix: Broken warning on exiting multiplayer games
* Fix: Skewed video playback resolution
* Fix: Dangling tooltip on removing owning widget
* Fix: Cycle through menu lists consistently
* Balance:
* Fix: Improve repair droid targeting
* Fix: Factory upgrades were set to incorrect values
* Graphics:
* Fix: Resolution and screen settings
* Translations:
* Fix: Garbled translations in scripts due to parsing as Latin1
instead of UTF-8
* Fix: Language names for NSIS installer
* Fix: Untranslatable text in lobby
2016-05-16: Version 3.2.0 beta2
* Balance:
* Fix: Some weapon accuracy values tweaked to be closer to the 3.1
experience
* Fix: Inconsistent application of body upgrades
* General:
* Fix: Crash on choosing AI while another player clicks ready
* Fix: Small bodied droids did not count for transport capacity
* Fix: Designed templates did not survive save and load
* Fix: Droid selection bounding box improvements
* Fix: Allied research time display
* Fix: Alphabetical map name sorting, was reversed
* Fix: Visibility issues in loaded games
* Fix: Building aborted on burning oil wells
* Fix: Let idle trucks help with building structures as well as
repairing them
* Fix: Specific .png files which were causing libpng warnings
* Fix: WzScript-based AIs were trying to build illegal cyborgs
* Graphics:
* Change: Enable coloured cursors by default
* Fix: Shadow rendering
2016-05-07: Version 3.2.0 beta1
* UI:
* Add: Add teams mode without shared research
* Add: Add Shift+V to select all fully-armed VTOLs
* Add: Default map team setups supported, added for some maps
* Add: Enable ECM Jammer tech. Increase radar detector cost to 2000,
from 900
* Add: Add minipod tower research to full base starts
* Change: Move Command HUD to make more room for more items
* Change: Make VTOLs return to rearm when out of ammo, if told to
patrol or circle
* Change: Allow designing and building obsolete tanks
* Change: Make smooth water bed generation, instead of random jitter
* Change: Default stop/hold/hq hotkeys changed
* Change: Only play 'power resource' message once for each research
* Change: No armour bonus while building is in construction
* Remove: Secondary orders hold and pursue removed, use primary order
hold and attack instead
* Remove: The optimal/short/long range GUI elements have been removed
* Balance:
* Change: Always use latest armour upgrade value for already built
droids
* Change: Improved doomed target calculations
* Change: Make easy difficulty AIs get 25% less power from derricks
* Change: Make insane difficulty give 2x power income to AIs
* Change: Improved counterbattery target checking, can also now use
allied counterbattery sensors
* Fix: Fix wrong calculation of rate in some cases
* Remove: Command turret upgrades
* Remove: Transports no longer have weapons
* Remove: Remove the distinction between short and long range for
accuracy purposes
* Graphics:
* Add: Now possible to render multiple levels for all features,
structures and walls
* Add: Generalized support for standing still and moving effects for
propulsions
* Add: Can now set a shader program for each model level
* Change: Significantly improve model rendering performance
* Scripting:
* Add eventGroupSeen() and improve eventArea(), rename resetArea() to
resetLabel()
* Add: New functions setReticuleButton(), showInterface() and
hideInterface() to control the UI
* Add: New function syncRequest() and event eventSyncRequest for
synced game updates
* Add: New structure flag which requires it to be built adjacent to
another completed structure the player owns
* Add: New functions addSpotter() and removeSpotter() to add and
remove temporary areas of vision
* Add: New event 'eventObjectRecycled(object)' for demolish and
recycle actions
* Add: New cheat 'jsload' which allows you to load any AI script you
want from the 'scripts' directory
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