Package "endless-sky"
Name: |
endless-sky
|
Description: |
space exploration and combat game
Endless sky is a 2D space exploration game with action, strategy, and role
playing elements.
Explore other star systems. Earn money by trading, carrying passengers, or
completing missions. Use your earnings to buy a better ship or to upgrade
the weapons and engines on your current one. Blow up pirates. Take sides in
a civil war. Or leave human space behind and hope to find some friendly
aliens whose culture is more civilized than your own...
Endless Sky requires OpenGL 3.0 or higher.
|
Latest version: |
0.8.11-1~getdeb1 |
Release: |
trusty (14.04) |
Level: |
getdeb |
Repository: |
games |
Homepage: |
https://endless-sky.github.io |
Links
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Changelog
endless-sky (0.8.11-1~getdeb1) trusty; urgency=medium
* New upstream version
* Bug fixes:
* The new Pug mission is now offered on the proper planet.
* Typo fixes. (@Pointedstick, @zwparchman)
* Missions that take away one outfit and give another now always work
properly.
* Fixed a bug where escorts in mid-jump when you land end up far from the
system center.
* The game no longer hangs in the map if you shift-click an unreachable
system.
* Fixed a bug where you retain control of your flagship after it is
captured.
* If a target NPC dies, turrets no longer continue to fire in its
direction.
* Fixed a bug where reordering your ships was not changing your flagship.
* If you land while an escort is your target, then park it, your target
is now cleared.
* Fixed the system coloring when you pop up the map from a conversation
panel.
* Main menu no longer freezes if you "enter ship" just as it finishes
loading.
* Planets with no star system defined for them will no longer crash the
game.
* Game content:
* Added a mission string that gives you permission to buy most Wanderer
ships.
* Fixed an incorrect mass for the White Sun Reactor.
* Fixed the price of the Wanderer Type 4 Thruster.
* Alexandria Station can now be bribed, for players without a good
Republic reputation.
* More ship names (@Pointedstick).
* The Wanderers now sell local maps.
* Fixed some inaccurate ship descriptions.
* Gave the Wanderer "Summer Leaf" ship a bit more cargo and outfit space.
* Made the Southern Mutual Defense Pact missions get offered a bit more
often.
* Made Korath raids more frequent in one system so you can hunt them
without save-scumming.
* Fixed some jobs that had no maximum distance specified.
* Fixed an annoying click in the jump drive sound effect.
* Game mechanics:
* Plundered ammo now reloads your weapons if you have the proper
launcher.
* Ships now recharge / refuel when you buy or sell outfits (e.g. fuel
pods).
* Ships with nowhere to flee to will now fight to the death instead of
giving up.
* Ships now clear their "ship to assist" order if they are captured.
* User interface:
* A system is now shown as dominated only if every inhabited planet is
dominated.
* The "fight current target" key can now order escorts to kill a disabled
ship.
* The data parser now reports unmatched quotation marks.
-- Christoph Korn Thu, 28 Jan 2016 19:08:53 +0100
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endless-sky (0.8.10-1~getdeb1) trusty; urgency=medium
* New upstream version
* Bug fixes:
* Mouse clicks on the map are now correctly handled at all zoom
levels.
* Escorts now once again jump simultaneously with your ship.
* Net worth is no longer clipped to the +-2 billion range in saved
games.
* Escorts that cannot jump will now ignore jump commands instead of
lining up to jump.
* Fixed a bug where the Water Bug had the wrong anti-missiles linked
to its hardpoints.
* Fixed some ship variants that had negative space available.
* You can now bribe planets even if you have also provoked their
government.
* The outfitter panel's drawing code has been optimized to no longer
max out the CPU.
* The mission panel map is now colored by reputation by default,
rather than uncolored.
* Distances in the mission panel now show number of jumps, not amount
of fuel.
* In the outfitter, outfits are now shown if any selected ship has
one, not just the first.
* Human pirate "raids" no longer appear in alien star systems if you
have many freighters.
* Game content:
* New species, the Wanderers (4 ship types, 18 outfits, 17 planets).
* New missions involving the Hai and the Wanderers.
* Increased the range of the small anti-missile by 50%.
* Water cooling is now available in more places.
* New hail messages. (@ph2000bis, @Pointedstick, @Thunderforge)
* New commodity names. (@lehgogh, @Pointedstick)
* New ship names. (@lehgogh)
* Typo fixes. (@Pointedstick, @Wrzlprnft)
* New job types. (@Pointedstick)
* Game mechanics:
* Projectiles now clear their target if that target is captured.
* Governments now only scan you once per day, instead of once per
ship.
* Jobs are now allowed to have "on accept" dialogs or conversations.
* Deadlines can now be specified in (base + multiplier * jumps)
format.
* Weapons can now specify that they split into submunitions when
close to their target.
* Shield and hull generators can now specify an extra energy cost per
unit recharged.
* Non-heroic ships no longer attack far away groups of ships that
have them outgunned.
* You can no longer hail other ships while you are entering
hyperspace.
* Surveillance ships no longer get "stuck" once they run out of fuel.
* Missions can now specify "stopover" planets that you must visit.
* Missions can have "on stopover" actions to perform when the last
stopover is visited.
* A government can now be marked as speaking a language that you may
or may not know.
* The hail panel commands now only work if you speak the language of
a ship or planet.
* Added support for "=" and ">?=" (min and max) condition
operators.
* Support for large stations / ringworlds with several different
places you can land.
* Warning messages are now printed for all unexpected values found in
the game data.
* Warning messages are now saved to "errors.txt" in the config /
preferences folder.
* Added support for "special" commodity classes, to provide varied
names for missions.
* New "coward" NPC personality that flees once its shields are down.
* User interface:
* If you accept a job, the next available job in the same system (if
any) is selected.
* The "ports" map page now shows whether each planet has been
visited.
* In the "ports" map, planet descriptions are now only shown for
visited planets.
* The targeting display now shows what direction the target ship is
facing in.
* Caps lock now works properly when entering text.
* Automatic firing is now entirely disabled if your target is
friendly.
* Thruster noise from other ships is now audible.
* If a new ship's name is left blank, it is now called "'s
."
-- Christoph Korn Wed, 06 Jan 2016 19:21:07 +0100
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endless-sky (0.8.9-1~getdeb1) trusty; urgency=medium
* New upstream version
* Bugs fixes:
* Typo fixes. (@dplepage, @guillochon, @Wrzlprnft)
* Fixed a bug where Earth would not let you land in a "safe passage"
Free Worlds mission.
* The hiring panel no longer lists crew from parked ships.
* Auto-aim no longer points you at where a destroyed target used to
be.
* The fullscreen toggle key now works regardless of what GUI panel is
active.
* Derelicts will no longer converse with you if you hail them.
(@ItsNickBarry)
* Fixed a shop panel crash when a ship has no sprite defined.
* Escorts no longer get stuck trying to refuel on a planet that will
not let them land.
* Escorts will now leave your fleet to refuel if the alternative is
ending up stranded.
* When dominating a planet, capturing a defender now counts as
destroying it.
* Fixed the graphics flicker when taking off.
* Game content:
* Caph now uses Syndicate defense fleets, since it is a Syndicate
system.
* Many new names for mission cargoes. (@Pointedstick, @anonybosch)
* New names for civilian and pirate ships. (@Pointedstick)
* New hail messages, especially for civilians and the Syndicate.
(@Pointedstick)
* Tiny escort missions, available to new pilots. (@Pointedstick)
* Added a "Medium Warship" category.
* Price increases for the Headhunter and Bactrian.
* Made the Falcon faster compared to the Leviathan.
* Reduced the bonuses for the new jumbo missions.
* Changed the world-ship sprite to something less tacky, with three
variants.
* The intro interceptor missions no longer create an autosave.
* Added more clarification in the Free Worlds drone salvage mission.
* Changed the Reverse Thruster name to "AR120 Reverse Thruster."
* Added a new Syndicate ship, the Vanguard. (@Pointedstick)
* Game mechanics:
* Planets you have dominated will no longer fine you for illegal
items.
* Flagships now take last priority for cargo but first priority for
passengers.
* Adding or removing outfits that require crew automatically hires or
fires crew.
* Added a "self destruct" attribute for ships that explode if
boarded.
* Tweaked the AI behavior when near the "invisible fence" on the
outskirts of the system.
* If you hail a disabled enemy, they now insult you instead of
demanding a bribe.
* It's now possible for an event to "clear" a planet's spaceport
(making it uninhabited).
* Ship variants can now inherit descriptions and outfit lists.
* Firing normal thrusters after using the afterburner no longer slows
you down.
* All pathfinding now includes wormhole travel.
* You can now dump cargo in the info panel to make room for plunder.
* The player’s flagship is now always displayed on top of all other
ships.
* Missions can now specify a custom payment multiplier as well as a
custom base payment.
* Other ships no longer interfere when you are fighting a bounty -
you must fight alone.
* User interface:
* Added messages when changing landing targets. (@guillochon)
* Button names now have underlined letters as hints of the key
shortcut. (@guillochon)
* Underlines for key shortcut hints are shown only when Alt / Option
is held.
* Moons, stations, etc. are no longer called "planets." (@guillochon)
* The game no longer pauses when the window is minimized.
* In the map, clicking the system you are in will now clear the jump
route.
* If you cannot sell an outfit, a helpful message is now shown
explaining why.
* The outfit list in the boarding panel now supports arrow keys and
page up / down.
* In the outfitter and shipyard maps you can now shift-click to
compare items.
* Added support for zooming in the map views. (@guillochon)
* Loading a snapshot now displays a warning that it will overwrite
your main game.
* You can now double click a ship to board it or a planet to land.
* Added a key to each of the map panels.
* Shift + Board will now select any of your escorts that are
disabled.
* Added a preference for whether escorts expend ammo always,
frugally, or never.
* Audio:
* Redid all the sound effects, striving for better volume balance.
* Added sounds for landing and takeoff and for many weapons that
previously had none.
* Looping sounds now fade smoothly when they stop instead of
continuing to the end of the loop.
* Large numbers of overlapping sounds no longer cause phasing /
grinding noise.
* All audio parameters are set on startup to make sure they are the
same on every OS.
* Improved the math for combining multiple instances of the same
sound.
-- Christoph Korn Wed, 16 Dec 2015 19:28:09 +0100
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endless-sky (0.8.8-1~getdeb1) trusty; urgency=medium
* New upstream version
* Bug fixes:
* Fixed various bugs with how the game determines which ship is your
"flagship."
* The "Uninhabited" government on Ruin will no longer fine the player for
illegal outfits.
* Fixed a crash that could happen while taking off if missions failed due
to lack of space.
* Typo fixes (@naehc, @kkuchta, @luiges90, @fcfort, @maxrd2)
* New content:
* Added two new ships, the Headhunter and the Modified Argosy.
* Game mechanics:
* The AI will now use reverse thrusters for landing, boarding, and
jumping.
* Added a "frugal" personality that expends ammo only if outgunned (and
applied it to your escorts).
* Added a "net worth" condition variable for mission creators to use.
* User interface:
* Added a "buy all" button in the trading panel.
* Made mouse click targeting more accurate when ships are overlapping.
* Other:
* Tweaked the audio balance for a less abrupt left / right transition.
* Fresh installs now default to 50% volume instead of 100%.
* Animations can now have randomized frame rates so they aren't perfectly
synchronized.
* Plugins can now override the existing commodities.
-- Christoph Korn Wed, 25 Nov 2015 19:36:49 +0100
|
endless-sky (0.8.7-1~getdeb1) trusty; urgency=medium
* New upstream version
Version 0.8.7:
* Bug fixes:
* Fixed a bug in the info panel scrolling.
* Fixed a crash when you lose your flagship through hand to hand combat.
* Game mechanics:
* Pirates no longer plunder outfits, because that is way too confusing
for new players.
* Load cargo onto escorts when taking off to leave the flagship free for
plunder.
Version 0.8.6:
* Bug fixes:
* Fixed a bug that makes fighter bays stop working in the previous
release.
* Fixed a crash in the map panel if the player has no flagship.
* Missions:
* Added some large cargo and passenger missions, for bigger ships and
fleets.
Version 0.8.5:
* Bug fixes:
* Pops and crackles with looping sounds like thrusters should now be
fixed.
* File paths with non-ASCII characters are now supported even on
Windows.
* The Outfitter no longer offers to reload ammo on ships that are parked
or absent.
* You no longer retain control of your ship if it is captured in ship to
ship combat.
* Fighters you cannot carry are now sold off properly when you leave the
planet.
* Fixed a bug where escorts try to refuel on an uninhabited planet.
* Better handling of selling your flagship when you have other ships
that are parked or absent.
* Bringing up the menu while in a mission conversation no longer
declines that mission.
* Fixed a bug on Windows where you lose money if loading a pilot with
over two billion credits.
* Being plundered now takes effect immediately instead of waiting until
the game is reloaded.
* If audio initialization fails, the game will now start with no sound
instead of quitting.
* Game mechanics:
* Pirate raid strength no longer takes your parked ships into account.
* It is no longer possible to "park" a disabled ship.
* If you need help and hail a ship that is disabled, it will now say
that it cannot help you.
* Pirates will no longer steal your hyperdrive, but may still steal your
engines or power.
* User interface changes:
* Made the name entry in the New Pilot dialog clearer.
* The Escape key now means "back one level" instead of "toggle main
menu."
* Made it possible to scroll the list of ships in the player info panel.
* The "Land" key now only toggles between landing options if pressed
more than once per second.
* Escort icons turn green when they are ready to hyperjump.
* Game snapshots can now be given a name instead of just being
identified by date.
* Escorts can no longer be ordered to attack themselves.
* Renamed "Enter Ship" to "Load Game" in the Load / Save panel.
* If you get plundered, added messages informing you of what was stolen.
* The multiplier keys no longer apply to selling a ship.
* Your jump path is now colored based on how much fuel you and your
escorts have.
* Missions:
* Added warning dialogs if you fail any critical Free Worlds missions.
* Fixed a few inaccurate messages shown when an NPC condition is not yet
met.
-- Christoph Korn Sat, 14 Nov 2015 20:07:58 +0100
|
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