uqm (0.7.0-1~getdeb1) xenial; urgency=medium
* New upstream version
- Build with debug info in strict-debug mode (bug #1127), from Scott A.
Colcord
- Added spoken Slylandro probe coordinates (bug #732) - Nic, Alex
- Added the missing bits to the no-voice versions of Mycon, Syreen and
Utwig dialogue (bug #327) - Alex
- Syreen dialog tree no longer resets after visiting the Syreen Vault
for the very first time (bug #891) - Alex
- Fixed lander report at the Syreen Vault inconsistency (bug #1121) -
Alex
- Added lander reports for Supox ruins and Ultron. The reports text
is new content from TFB. (bug #1120) - Alex
- Fixed 'caster comm with Ilwrath after they die off (bug #850) - Alex
- Fixed Syreen Vault lander report infinite loop (bug #1118) - Alex
- Same captain names are used on both net sides (bug #989) - Alex
- Fixed sync loss in netplay games having duplicate ships (bug #1081) -
Alex
- Fixed loading of melee.cfg (bug #1099) - Alex
- Fixed the 64KB size limitation on key-value files (bug #1112) - Alex
- Update download paths for the new SourceForge File Release system -
Michael
- Fix UAC issues with installer for cleaner Vista/Win7 installs - Michael
- Fixed compilation with Netplay disabled (bug #1091), from Sze Howe Koh
- Fixed ship picking order after a simultaneous destruction, e.g.
Shofixti picks last after Glory device (bugs #1087, #1088) - Alex
- Game no longer locks up after quickly escaping melee (bug #1003) - Alex
- Reset input delay upon leaving Supermelee (bug #1022) - Alex
- Properly account for simultaneous destruction of last ships
in each fleet in Supermelee (bug #437) - Alex
- Do not match singular stars when given a prefix in star search
(bug #1071) - Alex
- Preserve character case when editing with joystick (bug #1080) - Alex
- Fixed misaligned cargo count (bug #1092) - Coredev
- Fixed the network SuperMelee team configuration protocol - SvdB
- Fixed fuel reserve bounds checks - SvdB
- Fixed a crash when filling fuel tanks over 10 (bug #1082) - Alex
- Got rid of many warnings - SvdB
- Clean up and some refactoring of the SuperMelee code - SvdB
- Fixed concurrent screen fades regression (bug #1079) - Alex
- Removed some legacy source code files related to resources - SvdB
- Put SuperMelee source files in separate subdirectory - SvdB
- Added additive and alpha drawing modes to graphics lib - Alex
- Fixed black pixel gaps between the planet and shield when entering the
orbit of a shielded planet (bug #32) - Alex
- Split off SDL-specific colormap bits into SDL domain - Alex
- Fixed planet blinking when exiting scan (bug #799) - Alex
- Restore menu sounds after editing a control set name (bug #1066) - Alex
- Use an own 'UniChar' rather than 'wchar_t', which may not be large
enough, depending on the platform - SvdB
- Added 'COLOR' resource type - SvdB
- All graphics operations use 24-bits colors at the game level too now,
instead of 16 bits colors. - SvdB
- Cross-platform safemode (ignores uqm.cfg, bug #946) - Michael
- Correct Chmmr response when asking about Sa-Matra (bug #1073) - Alex
- Refactored universe generation - SvdB
- Comm animation processing rewrite, bugs fixed - Alex
- Added graphics context debugging function - SvdB
- Thread down-throttling and game sleep when inactive (currently
disabled),
(bug #1070), from Flandry
- Internal changes: GOOD_GUY/BAD_GUY ship flags retired - Alex
- Fixed Melee menu timeout when both sides are Cyborgs (bug #1067) - Alex
- Fixed AI ship not moving on warp in (bug #648) - Alex
- Revert gfx settings entirely when a mode switch fails (bug #1056) -
Alex
- Fixed the Syreen lights-out scene timing (bug #1011) - Alex
- Added a native error box for MacOSX (like we have for Windows) - Alex
- Fix for weird colors problem on MacOSX w/ SDL 1.2.14; also improves
overall compatibility on all platforms - Alex
- Unix build system cleanups, fix detection of SDL, libmikmod, pthread -
SvdB
- Make DoPopupWindow() work over faded out screens. - SvdB
- Trackplayer rewrite; fixed many bugs - Alex
- Source tree reorg: libs/ moved out of sc2code/, msvc++/ moved to
build/msvc6/, src/sc2code/ renamed to src/uqm/ - Coredev
- Druuge no longer turn hostile after attempting a salvage (bug #1013) -
Alex
- Process subtitles correctly with no timestamp file (bug #1060) - Alex
- Lander will no longer hang when killed on planets with a lot of
natural disasters (bug #584) - Alex
- Canceling load from the main menu returns to main menu (bug #679) -
Alex
- Fixed inputting numbers with the numpad, except directx (bug #934) -
Alex
- Better location description in savegame summaries (bug #844) - Alex
- Fixed crash when saving a game into the last slot while having
too many devices on board - Alex
- Allow any sound data format to be graphed by comm oscilloscope; also
auto-adjust the scope for different gain levels (bug #1064) - Alex
- Game settings Quit menu now delegates to F10 quit (bug #462) - Alex
- Do not pause the game in places where not relevant (bug #984) - Alex
- Fixed crashes and potential weirdness when loading savegames from
a Homeworld encounter screen (bug #997) - Alex
- Cleanup of GLOBAL(ShipStamp.frame) abuse; fixes bug #1054 - Alex
- Game attempts to exit cleanly under normal circustances (bug #52) -
Alex
- Fixed Mmrnmhrm's X-Form transformation without energy use (bug #1004) -
Alex
- Added missing sleeps in DoInput() functions (bug #893) - Alex
- Starmap unit conversion corrections; fixes bug #970 - Alex
- Rounding-error correction in log(x|y)ToUniverse (bug #1046), from Nic
- Change hardcoded Starbase and Sa-Matra values
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