Bugs fixes in "libsdl2"
Origin | Bug number | Title | Date fixed |
---|---|---|---|
CVE | CVE-2019-7638 | SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Map1toN in video/SDL_pixels.c. | 2019-09-30 |
CVE | CVE-2019-7636 | SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in SDL_GetRGB in video/SDL_pixels.c. | 2019-09-30 |
CVE | CVE-2019-7635 | SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Blit1to4 in video/SDL_blit_1.c. | 2019-09-30 |
CVE | CVE-2019-7637 | SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in SDL_FillRect in video/SDL_surface.c. | 2019-09-30 |
CVE | CVE-2017-2888 | An exploitable integer overflow vulnerability exists when creating a new RGB Surface in SDL 2.0.5. A specially crafted file can cause an integer over | 2019-09-30 |
CVE | CVE-2019-7638 | SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Map1toN in video/SDL_pixels.c. | 2019-09-30 |
CVE | CVE-2019-7636 | SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in SDL_GetRGB in video/SDL_pixels.c. | 2019-09-30 |
CVE | CVE-2019-7635 | SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Blit1to4 in video/SDL_blit_1.c. | 2019-09-30 |
Launchpad | 1679573 | [SRU]full-screen switching is broken | 2019-03-19 |
Launchpad | 1740517 | [SRU] SDL2 2.0.6 isn't compiled with Vulkan support | 2019-03-18 |
Launchpad | 1740517 | [SRU] SDL2 2.0.6 isn't compiled with Vulkan support | 2019-02-27 |
Launchpad | 1772471 | [SRU] Bug in SDL2 blocks Unity-based games | 2018-07-03 |
Launchpad | 1772471 | [SRU] Bug in SDL2 blocks Unity-based games | 2018-05-24 |
Launchpad | 1679573 | [SRU]full-screen switching is broken | 2017-11-23 |
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